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Appily meterial
Appily meterial













appily meterial
  1. Appily meterial how to#
  2. Appily meterial plus#

For example the way unity terrain allows blending of multiple textures on top of each other with soft blending across polygons. you want to paint multiple materials (or multiple textures) onto the same polygon. This allows you to select a filter name from a list of incoming geometry objects.Ok I think I understand now. You can type the filter name directly into this field or use the choose button to select a filter name from a list of incoming geometry objects. The filter name to use to determine which objects the material is applied to. This control is only available when filter is set to name.

  • doesn't contain - set the material for any objects whose name does not contain the string in the filter name field.
  • For example, if you have objects like /Root/Chair/Seat, /Root/Chair/Back, and /Root/Table, you can select contains and set the filter name field to chair to apply the material to all parts of the chair while leaving the table alone. This can be useful when you have some structure to your object names.
  • contains - set the material for any objects whose name contains the string in the filter name field.
  • doesn't equal - set the material on any objects whose name does not match the string in the filter name field exactly.
  • equals - set the material on any objects whose name matches the string in the filter name field exactly.
  • Appily meterial how to#

    Sets how to filter the incoming geometry objects to determine which objects the material is applied to: The only nodes that add this attribute are ModelBuilder and ReadGeo (when reading in an Alembic and USD files), but third-party plug-ins can add it too. Note:For name to work, the geometry has to have a name attribute.

    appily meterial

    name - only apply the material to incoming geometry objects that match the filter name settings.all - apply the material to all incoming geometry objects.Select the geometry objects to which the material is applied: This control is independent from the display selection, but has the same settings. When disabled, points cannot be selected or changed. When enabled, you can make selections as normal in the Viewer. unchanged - doesn't change the object's display mode.

    Appily meterial plus#

    textured + wireframe - displays the wireframe plus the surface texture.textured - displays only the surface texture.solid + wireframe - displays the geometry as solid color with the object’s geometry outlines.solid - displays all geometry with a solid color.wireframe - displays only the outlines of the object’s geometry.These settings don’t affect the render output of the scene these are for display purposes only in the 3D Viewer. The material you want to apply to your 3D object, for example, a BasicMaterial node.Īdjust the display characteristics of the 3D object. If you want to apply the same material to several objects, you can also connect a MergeGeo node here. The 3D geometry object to which you want to apply a material. For example, you can use this node to apply a global material to several merged objects (note that this overrides any individual materials applied to the geometry before it was merged). Apply a material from the mat input to your 3D object(s).















    Appily meterial